A screenwriter and a traditional artist picked up AI tools to see what would happen. These are the worlds they built, and the graphic novels they come from.
By Pablo Starr with Samuel Bermudez.

A thief. A necklace that shouldn't exist. A saint working the drive-through. Everyone's just trying to survive Tuesday.

Five girls in a band on the terraformed moon. Humans disappearing. Chair Pants™.

A robot detective whose human partner dies. The case doesn't wait. The world runs on quantum incoherence — the impossible is baked into everyday life, and the evidence doesn't always agree with itself.

1997. Ellie Torres, a teenage physics prodigy, finds her dead grandfather's time machine in the basement. He built it trying to save her dying mother. The town mocked him for it. When she climbs in, a power surge sends her ten million years forward -- to an Earth where humans are gone, the moon is shattered, and eyeless predators hunt by sound. Back to the Future meets Jurassic Park meets A Quiet Place.
Brain Poison Studios is a cinematic studio building original worlds at the intersection of authored storytelling and AI-driven production. Every property is written and directed by humans. The technology is the instrument, not the author.
Four properties. Two complete graphic novels. A cinematic pipeline built from scratch. One very small team that takes its time.
Founded by P.A. Lopez, with original illustration and co-production by Samuel Bermudez. Brain Poison owns its IP outright — no studio notes, no licensors, no committee.
Currently in production: BoredSpace, a live-action sci-fi about exhaustion at the edge of the galaxy. And 10 Million A.D., a time-travel film that starts in a 1997 classroom and ends ten million years from now.